This is an excellent question, because a world can only be as real as the players enable it to be. Here are three points that I think are key for the players to help give the world life.
Define your character
In order for the player to better relate with the world in the game, they need to get to know their character better. What foods do they like? What kind of people or places do they avoid? What kind of experiences do they seek out? The answers to these questions will help the player use their character as a vessel to explore the world.
Interact with the scenes presented to you
As your character enters the tavern, your DM could describe some of what's going on to you, but it's up to you to find out more. Maybe you became aware of a shady fellow sitting at the back, or maybe your spotted a murder of crows before entering the tavern. These things may actually be more than they appear, hints of things that happen in the background as you adventure. The world will open itself to you only if you look out for it, so don't be afraid to detour a little and have some fun.
Talk about the game in-between sessions
The best way to make a world seem real is talking and speculating about it. What would have happened if the bad guy was able to run away? Whatever happened to that mysterious hat selling merchant? Why did those cloaked men suddenly appeared and attacked you? Some of these questions may give your DM ideas for future sessions, while others will just help you connect with the world.
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