What makes me want to DM is the opportunity to perform for others.
Going back to yesterday's answer, I've found joy in entertaining others ever since all the way back when I used to play games with my siblings when we were little kids. Most, if not all, of the make-believe games we would play together would be led and designed by me. Even when we played console games, I would make myself the one in charge of making sure that everyone's having fun.
And that shaped the way I entered new situations and handled social encounters. I usually place myself in a spot where I can make sure everyone's having a good time, and often that has led me in a position of leadership. It's exactly the same for D&D.
I like to DM because I enjoy myself the most when I'm making sure that my friends are having fun. Coming out of a great gaming session and being able to pat yourself in the back because it was as good as it was thanks to you has to be one of the most rewarding experiences ever. And I believe it's an experience I would recommend to anyone.
Having control of absolutely everything that happens in the game is cool too, I guess
Today's actual question was: What do you look for in an RPG? And any answer I can give basically boils down to wanting to play D&D; I want familiar races and classes, easy rules for newcomers, a fantasy setting, and other tropes that you can trust D&D to bring. Even though I've tried a few other systems, all with their own merites, in the end I just want D&D in my RPGs. Since I'm aware that this is a pretty boring answer, I decided to pick one of the other alternate questions.
On today's actual question:
ReplyDeleteI agree. DnD 5 is easily my favorite system due to how easy it is to pick up and play. It streamlines the experience (this is particular good for newcomers) and unless you're looking for a very specific flavor in your game, it can be modified to fit your needs.
5e gets a lot of flak from 3.5/Pathfinder enthusiasts for being to light; but honestly, every time I consider going back, I think about character creation and how bloated those systems are in comparison. To each their own, but 5e works best for the kind of game I want to run.
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