Let's talk about what I consider my crowning achievement in D&D so far:
Eberron Unlimited
Summer 2007. Back in college, I used to hang out with a group of friends, and many of them played D&D. We would play one or two campaigns during our regular semesters, and then do something special during the summers. It turned out that we had a lot of players (more than 15) looking forward to play during that particular summer, and I decided I wanted to do something special; so I approached two friends who were also great Dungeon Masters, Jose Reynaldo Rodriguez and Jesus Omar Luzon.
I wanted to do a shared campaign, together with them as co-DMs. We decided to use Eberron as our campaign setting, since we were all very familiar with it, and it also fit the style of game we wanted to provide to the players. We wanted this to be an opportunity for players to use high level characters, so their characters all started at level 11, which is generally considered to be D&D 3.5's "sweet spot".
Eberron is pretty great, you guys |
We came up with the idea of each of us taking a group of players, and while we'll each have our own stories, there will be one interconnected story that might bring groups together occasionally, with them all meeting for one shared goal at the end.
The groups would each have a name and a theme:
Progeny of Syberis: Mainly good aligned players, hero themed story
Children of Eberron: Mainly neutral characters, mercenary themed story
Brood of Khyber: Mainly evil characters; rogue (concept, not the class) themed story
To further encourage them to make multiple characters and have fun with different high level builds, we implemented a "Death Curse"-like mechanic where characters could not be raised, so if any PC dies, the player can try out a new character.
We got together for 10 sessions during that summer, each of them lasting about 8 to 12 hours. After each session, players would talk about their experience in a forum board I set up specifically for this.
It took a lot of work and coordination, but the campaign finished succesfully. I learned a lot from this campaign, and it's something I'm very proud of. I am also very grateful of how lucky I got with two great DMs that agreed to help me make this possible.
Unfortunately, everyone eventually went their separate ways, so we never had the chance to do something similar. If it ever becomes possible, I would love to do something similar again. Maybe someday.
By the way, we came up with the name to emphasize all the options we made available to the players when making their characters. This happened before the Dungeons & Dragons MMO expansion or even before this wiki was made. Just a curiosity I wanted to point out.
Today's actual question was: Wildest Character Name; but I found that to too silly to focus on. Nevertheless, here's a list of the wildest character names in my games:
- Ritz Nabisco
- Meatshield
- Pancho The Fearless Rogue
- Gohan
- Cloud
- Goku
- Scooby Doo
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