I'm currently engrossed in my current Tomb of Annihilation campaign, where I'm taking my players through the jungles of Chult in the hopes that they'll one day find the titular tomb.
The Zombie T-Rex will come. It's only a matter of when. |
I'm having so much fun with this adventure! Port Nyanzaru was a blast with the merchant princes and the dino races. Taking the overworld travel seriously has enabled a sense of urgency in the game, too. There's a lot more going on behind the scenes that I don't want to spoil it, but I'll definitely want to talk about all of it when it's done!
The other module I've been considering on running is Hoard of the Dragon Queen, although I'd personally change some parts of it that I found kinda dull. I'm a big dragon lover and a super fan of evil organizations, so the core of this adventure speaks to me.
I'd love another chance at running a dragon again! |
Then there's the recently announced Waterdeep: Dragon Heist module. My players have been asking if I'll run it. I'm personally not super keen on urban settings, or an urban campaign,
The book has you throw one villain at a time, I'm capable of doing all of them at the same time |
However, I heard that this adventure could help the PCs set up a base of operations. I'm very interested in crossing over characters from different campaigns so that they may pick and choose which old character they want to use on the higher level adventures.
Following this example, Rise of Tiamat is a good adventure for reusing PCs that were used in previous stories; it doesn't have to be a direct sequel to Hoard of the Dragon Queen for this reason.
Rise of Tiamat has a lot of great ideas |
Like it's predecessor, Rise of Tiamat has a lot of story beats that I dig, but I don't like how it's structured, so I'll probably be doing a lot of adjustments to it.
Finally, I've also been asked if I was interested in running Waterdeep: Dungeon of the Mad Mage. I think this adventure looks interesting, and I'm definitely excited about this being the first official 5e module that takes players all the way to level 20, but maybe I want to stay in the low level areas for a little while longer before I move on to the higher ones.
I've heard many stories of the Mad Mage, and I never thought of how cool it'd be to run him until now |
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