Astrologian
Here's a copy of the unfinished product if you want to see it in a coherent form: https://homebrewery.naturalcrit.com/share/B1rRfxLw4V
For Astrologian, it took me a little while to determine whether it deserved it's own class. After realizing that it shared a lot in common with the D&D cleric's toolkit (and could even gain something from it), I decided to turn astrologian into a cleric subclass.
Introducing the Star Domain:
- Uses the starglobe as both spellcasting focus and holy symbol
- Draw Allows you to use cards from level 1, as a mechanic very similar to Bardic Inspiration.
- Die starts at 1d4 so as to not step on the Bard's toes and make up for the fact that some card abilities can prove to be pretty strong.
- Further Domain abilities like Spread, Royal Road, and Sleeve Draw play around with the card mechanic, allowing more flexibility.
- Channel Divinity: Sect Attunement involves increased healing or shielding with temporary hit points.
- This way, this domain remains useful without encroaching too much on the Life Domain cleric's territory.
- Domain Spells include three Star Domain specific spells:
- Earthly Star is an AOE healing spell that with increased healing, depending on how long you wait.
- Collective Unconscious is an healing spell that trades your mobility for consistent heals.
- Celestial Opposition is an AOE stun spell.
I'm very satisfied with this subclass and I can't wait to test it out! The main thing that I need to determine now is whether having Draw is satisfying enough to have as an action instead of a bonus action. My reasoning is that bonus actions are supposed to be quick, and the Draw mechanic can be as complicated as a lower level spell. I'll see what the results are and adjust accordingly.
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